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Advanced [show]


Tenena Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears blue cloth garments or leather armor. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. She wears an eyepatch.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is used to getting what she wants. In part because she is a meticulous planner.

History: The child of eastern immigrants she idolized her father. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. After a long history of fighting, Tenena and her spouse have recently divorced.

Motivation: She is wracked by social anxiety.

Ideals: Professionalism. Flaws: Ugly, Antagonistic, PTSD. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Tenena Scheppen, Female Gnome Fighter 2
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1 Silver holy symbol.


Social Check DCs


Marigold Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a white armored body suit, with a simple brown line shooting up and back down. She has styled her white hair well, parting it to the right. She has gleaming, smiling blue eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: When she was but 7 years old her parents immigrated from the north. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Sellsword

Voice: Mousy voice

Attributes [hide]

Marigold Warmwater, Female Halfling Monk 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2

Possessions: Bloodstone (20 gp).


Social Check DCs


Cask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His orange fur is braided into rings. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. When Cask reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove his worth to the world; and he is content

Ideals: Philantrophist. Flaws: Secretive, Mundane, Impulsive. Bonds: Military. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Cask In the Storm, Male Tabaxi Warlock 3
Medium (5'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 11 (+0)17 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 200 gp.


Social Check DCs


Flask Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears pastel leather gloves, a pastel jacket, and tight pants. His cinnamon fur, when down, is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.

History: When he was but 6 years old his parents immigrated from the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Cynical, Disease. Bonds: Adventurer, Immigrant. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Flask Shore, Male Tabaxi Fighter 1
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 18 (+4)11 (+0) 8 (-1)16 (+3)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Kairon Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black costume with the symbols of his god on his torso. He sports a flattop hair cut. His red eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kairon is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Justice, Gifted. Flaws: Ugly, Emotional. Bonds: Adventurer. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Kairon Tranquil, Male Tiefling Paladin 1
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Sardonyx (60 gp).


Social Check DCs

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