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NPC Generator

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Advanced [show]


Hrathy Everly, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She dresses well, typically a more casual-formal manner. Her whole body is exceptionally muscular. She wears her blonde hair down. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She is irascible and easily irritated. She pushes her goals aggressively. She is also a coward if confronted.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hrathy Everly, Female Half-Orc Fighter 1
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)8 (-1) 17 (+3)9 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp. Black velvet mask with numerous citrines (180 gp).


Social Check DCs


Quick Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel top hat and pastel clothes. She has styled her yellow fur well, parting it to the left. Her green eyes have a joyful gleam in them most of the time.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: The child of a Stylist, who enjoyed hunting, Quick was taken on many hunting expeditions. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Quick never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She desires power and/or immortality; and wishes to resurrect an old love

Ideals: Joker, Gifted. Bonds: In love, Nature, Adventurer. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

Quick Shoe, Female Tabaxi Warrior 1
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)15 (+2) 17 (+3)11 (+0)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp.


Social Check DCs


Sannl Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and she perpetually has her falchion ready. Her hair is brown, silky, and of moderate length. Her eyes are hazel and she is always smoking a pipe.

Personality: She is overprotective of those who hire her services. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a wizard, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.

Motivation: To clean up the streets; and money/treasure

Ideals: Fighting, Philantrophist. Bonds: Attractive, Guardian, Rich, Mentor. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Sannl Glanhig, Female Dwarf Paladin 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 17 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 gp.


Social Check DCs


Perra Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. Her crest is bronze and curly. Her eyes are gold and catlike.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Perra grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). During her travels, Perra and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Perra discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Perra fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She is terrified, and will act out of fear; and she has money and likes to spend it

Ideals: Athletic. Flaws: Selfish, Fearful, Disease. Bonds: Rich, Adventurer. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Perra Vangdondalor, Female Dragonborn Sorcerer 3
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)10 (+0) 15 (+2)9 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Therai Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His blue hair is lengthy and is close to two feet long. His fierce silver eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.

History: Therai was born the youngest of three triplets. His psionic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants revenge against brigands; and to reunite with his absent mother

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Family, Enemies. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Therai Ennui, Male Tiefling Wizard 3
Medium (5'11") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 10 (+0)10 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. 1 Buckler.


Social Check DCs

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