Mindartis Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He wears his silver hair up. He has a dull look in his violet eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mindartis took refuge in the large cave and found the beat up scythe and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he has passion for adventuring and risk
Ideals: Passionate, Logical. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Junk Dealer
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp.
Zephan Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple green robe with violet stripes complete with hood, and a wedding ring on his right hand. He keeps his long black hair kept up in a rat tail. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: When he was but 6 years old his parents immigrated from the east. Cursed with vampirism at a very young age, Zephan has worked very hard to control his curse. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Zephan never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Disease. Bonds: In love, Immigrant. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 40 gp.
Leaf Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His yellow fur is still thick. His eyes, though not visible through his cowl, are green.
Personality: He is witty, but his monotone delivery comes off as unnerving He can't help but pocket interesting objects he comes across
History: He was born in the south, but his parents moved at a very young age to the west. He moved from fad to fad and when he turned 15 he discovered dancing. He has built up a small fortune and can afford his own way.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker, Artistic. Bonds: Rich, Attractive, Criminal record, Immigrant. Occupation: Barber
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1900 sp.
Mormo Glee, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His red hair is knotted and matted. His eyes, though not visible through his cowl, are red.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: Mormo was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He struck the Mortician job and began his own company from there.
Motivation: Expand his business; and further expansion of business
Ideals: Optimist. Flaws: Insane, Shy. Bonds: Poor, Job. Occupation: Mortician
Voice: Russian accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Jasmine Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has moderate length silver hair. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a Tanner first and foremost. She believes firmly that knowledge should be universal. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tanner arts, while her mother instructed her in etiquette, music and courtly manner. She worked as a nervous Tanner and found it very stressful. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Tanner
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!
