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NPC Generator

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Advanced [show]


Robert Carlton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears a robe, a symbol of luck around his neck, and a morningstar on his belt. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Joker, Optimist. Bonds: Military, Criminal record. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Robert Carlton, Male Human Druid 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 130 gp. Moonstone (80 gp). 1 Banded mail.


Social Check DCs


Adelard Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a violet coat over a yellow low-cut shirt, and a feathered hat upon his head. His hair is always cut to a buzz. His eyes are a pleasant green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Adelard Dumph, Male Half-Elf Bard 1
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 500 sp.


Social Check DCs


Shump Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear black tank tops with pastel pants. His hair is red and curly. His gray eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 6 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shump took refuge in the large cave and found the beat up lance and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Joker. Bonds: Religious, Immigrant, Nature. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Shump Lindsay, Male Half-Orc Cleric 1
Medium (6'0") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)16 (+3) 11 (+0)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Terran, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 120 gp.


Social Check DCs


Lilli Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a hunchback. Her red hair is wavy and long. Her eyes are a pleasant gray.

Personality: This woman loves writing and to teach people writing more than just about anything. She is a great chef.

History: She was raised in a white middle class family as the only child. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She has a rivalry with the Church that dominates her actions; and to find somewhere to settle down

Ideals: Artistic, Gifted. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lilli Garrick, Female Gnome Aristocrat 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Aquan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Quelenna Runghold, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a moderate pudge and is not very fit. Her silver hair is singed and shortened. Her eyes are amber.

Personality: She speaks before she thinks and is too direct. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Locksmith, who enjoyed hunting, Quelenna was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quelenna took refuge in the large cave and found the beat up warhammer and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to prove her worth to the world

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Quelenna Runghold, Female Half-Elf Aristocrat 4
Medium (5'0") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)9 (-1) 14 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. 1 Superior lock.


Social Check DCs

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