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NPC Generator

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Advanced [show]


Olivia Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a red Stetson hat and red clothes. Her brown hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: Olivia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She plays an instrument quite well.

History: She was born into a rich family. Her mother was very strict, and drilled into her lessons on being the perfect lady. She's also a talented Assassin, but doesn't like to broadcast it.

Motivation: Money/treasure.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Olivia Underfoot, Female Halfling Aristocrat 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Three Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing brown shirts, loose pants, and blazers most of the time, he is not a threatening figure. His long orange fur is drawn into a two foot long braid. His blue unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Three took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and to reunite with his absent mother

Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Attractive, Nature. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Three Mist, Male Tabaxi Warrior 1
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +5

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Euron Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a black and yellow handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized jet on his right hand. His hair is red and curly. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 5 years old his parents immigrated from the west. He found a children's book about a Tiefling Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Euron and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Euron discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Euron fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He uses money and sex appeal to get what he needs; and he is unsatisfied with his job

Flaws: Disease. Bonds: Rich, Attractive, Job, Adventurer, Immigrant. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Euron Tragedy, Male Tiefling Bard 1
Medium (5'7") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)12 (+1) 14 (+2)18 (+4)
Skills Deception +6, History +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 800 sp.


Social Check DCs


Horza Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black shirt with thin green vertical stripes and black pants. His hair is always cut to a buzz. His half smiles and green eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Horza was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and to prove his worth to the world

Ideals: Persistence, Impeccable. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Horza Remington, Male Half-Orc Warlock 2
Medium (6'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 300 gp. Hematite (7 gp). Moss agate (7 gp). Rose (70 gp).


Social Check DCs


Crampernap Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He wears his red hair up in a very large beehive style do. His eyes, though not visible through his cowl, are brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Selfish. Bonds: Nature, Poor. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Crampernap Glittergem, Male Gnome Adept 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp.


Social Check DCs

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