Heskan Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a green and black handkerchief worn on his right side. His crest, while still mostly blue, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He enjoys reading and quiet.
History: Heskan was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He inherited the family business which he has now maintained for 10 years.
Motivation: He wants revenge against illithids; and revenge
Ideals: Joker, Logical. Bonds: Attractive, Family, Job, Enemies. Occupation: Sage
Voice: Stutters
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
Possessions: 30 gp. Golden pearl (110 gp). 1 Masterwork manacles.
Hatae Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She is dressed in a clean yellow cloak covering her clean studded leather. Her red hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are brown.
Personality: She will rave to anyone who will listen. She is able to make almost anything out of random pieces of junk.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was a mechanic, and taught her how to fix just about anything. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted, Persistence. Flaws: Insane, Secretive. Bonds: Criminal record. Occupation: Performer
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Healer’s kit.
Nella Vance, Female Half-Orc [Permalink]
Personal [hide]
Description: 6'1" and muscular, this eastern woman wears a tight fitting black shirt and pants. Her hair, while still mostly white, has prominent grey streaks. Her eyes are brown and catlike.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Nella was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nella took refuge in the old dungeon and found the beat up bow and armor she uses now. She has set out to sabotage the competition.
Motivation: Expand her business; and she is compelled to act according to her religious beliefs
Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Job, Nature. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Adelard Watson, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a yellow armored body suit, with a simple black line shooting up and back down. His hair is silver and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Doctor in town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.
Motivation: Wants to open a new tavern; and to be a carpenter again
Ideals: Optimist. Bonds: Job, Rich. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. 1 Climber’s kit.
Callybon Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she likes to wear ponchos typically of a light tan in addition to tight pants. She keeps her white hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: A powerful wizard made her what she is. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her relatives are trying to arrange a marriage; and she is greedy
Flaws: Addict. Bonds: In love, Mentor, Rich, Family. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
