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Advanced [show]


Five Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown painted combat armor at almost all times. His cinnamon fur is matted, messy, and big. He has copper eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Five was raised in a hard working conservative environment. His childhood dream was to be a Weaver, but he was a colossal failure. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Five Thundercloud, Male Tabaxi Commoner 2
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills History +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ermina Gentry, Female Human [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her tied-back hair is white. Her fair skin shows little sign of her aristocratic breeding.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She also hits on women, regardless of circumstances.

History: Ermina hails from a village terrorized by brigands. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by brigands. Ermina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Someone believes her a fraud.

Ideals: Impeccable. Bonds: Attractive, Has a crush, Enemies. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Ermina Gentry, Female Human Aristocrat 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)17 (+3) 18 (+4)17 (+3)
Skills Insight +6, Persuasion +5
Senses Passive Perception 14
Languages Common, Infernal, Sylvan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp. A delicate silver chain set with a tourmaline (10 gp). 1 Chain shirt.


Social Check DCs


Bertram Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy brown hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Logical. Flaws: Disease, Insane. Bonds: Immigrant. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Bertram Kendall, Male Human Warrior 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)18 (+4) 10 (+0)17 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Halfling, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Large well-done wool tapestry (300 gp).


Social Check DCs


Veit Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. With bright chestnut hair and a scraggly beard. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born into a rich family. Through the years after Veit was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Veit's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He's attracted to the PC; and he has money and likes to spend it

Flaws: Shy, Antagonistic. Bonds: Attractive, Rich, Has a crush. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Veit Ironfist, Male Dwarf Expert 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)17 (+3) 10 (+0)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Goblin, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 310 gp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Half-Plate.


Social Check DCs


Trynnicus Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Locksmith uniform. His black crest, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a necromancer, Trynnicus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered north to less war torn lands. He has drifted from career to career and currently works as a Locksmith.

Motivation: To be a Stylist again.

Flaws: Shy, PTSD. Bonds: Job, Attractive, Mentor. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Trynnicus Beryntolthropal, Male Dragonborn Monk 4
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 44000 sp. Citrine (70 gp). 1 Minor magic item.


Social Check DCs

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