Leucis Faith, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He is bristling with hidden weapons, mostly scythes and pickaxes. His dark red hair is braided into rings. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out south to avoid the crime he committed. After months of barely getting by, Leucis managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Disciplined, Fighting. Bonds: Criminal record, Nature, Rich. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 19 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Giant, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.
Theriatis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A 5'4" eastern man, he has the majority of his body covered in plate. He wears a colorful flower in his white hair. His eyes are a pleasant violet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Miller, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Shy, Fearful. Bonds: Attractive, Poor. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 140 gp.
Fargrim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He plays an instrument quite well.
History: Gifted from a young age, Fargrim studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent mother.
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Actor
Voice: Scottish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Thorpe Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a red and grey robe with the hood down. He wears his hair in dreadlocks. His amber eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Tabaxi culture. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is terrified, and will act out of fear; and tabaxi compassion
Ideals: Logical. Flaws: Racist, Ugly, Fearful. Bonds: Slave. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 16
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnome
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Common Melee.
Krûk Willoughby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. He wears a deerstalker hat to hide his balding. His brown eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Krûk lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Bonds: Religious, Family, Criminal record, Adventurer. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 210 gp. 1 Masterwork Common Melee.
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