Pelt Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a robe, a symbol of the four houses of cards around her neck, and a scythe on her belt. Her red fur is still thick. Her copper eyes are slightly larger than normal.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is lazy and tries to find solutions quickly.
History: When she was but 3 years old her parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Pelt's homeland. Pelt decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people
Ideals: Fighting. Flaws: Racist, Lazy. Bonds: Immigrant. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Vicky Tatum, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a faded coat and loose pants complete with feathered hat. Her chestnut hair is knotted and matted. Her face is scarred and worn.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a very good compulsive liar and kleptomaniac.
History: Her father raised her in a mountain cabin. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She is a bit of a kleptomaniac.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature, Immigrant. Occupation: Roofer
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Nalral Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is lengthy and is close to two feet long. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Nalral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He struck the Fisher job and began his own company from there.
Motivation: He feels the way he acts is they only way to get by in the world; and expand his business
Ideals: Fighting, Athletic, Impeccable. Bonds: Military, Immigrant, Job. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1500 sp. 1 Half-Plate.
Quelenna Mystralath, Female Elf [Permalink]
Personal [hide]
Description: This woman is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She is muscular with a powerful set of arms. Her silver hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born into a rich family. Quelenna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quelenna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Money/treasure; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Insane, Antagonistic. Bonds: Religious, Rich, Criminal record. Occupation: Herbalist
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 4000 cp.
Jo Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white tunic with green highlights, and long yellow pants that bunch up around her shoes. She is bristling with hidden weapons, mostly glaives and pickaxes. Her black hair is styled in orderly dreadlocks. She has a dull look in her violet eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an apprentice working in her father's forge. She's since become an addict/alcoholic.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Criminal record, Job. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.
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