Seven On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His yellow fur is knotted and matted. His thin eyebrows rest above his beady amber eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a necromancer, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Baker and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a fortune-teller again
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Mentor, Job. Occupation: Baker
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Andram Fright, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, black, dusty cloak. He has wavy white hair. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Andram was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: A need for knowledge about a nearby landmark; and many goblins want him driven away
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Adventurer, Poor, Nature. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp. Brass mug with jade inlays (300 gp).
Artin Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is dressed in earthy colors with a brown and black handkerchief worn on her right side. She keeps her long golden hair kept up in a rat tail. Her eyes are a pleasant green.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She helped her mother out around the business and became quite the natural. She has never given up on her painting dream.
Motivation: She feels kind of lost in life; and she is unsatisfied with her job
Ideals: Disciplined, Artistic. Flaws: Hedonist, Depressed. Bonds: Job. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Jade Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is typically in her Miner uniform. Her red fur is unkempt and raggedy. Her eyes are likewise green.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Jade was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Miner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new miner responsibilities is difficult
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Chassath Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and is pretty ugly. Her blue crest is greasy and uncared for. Her red eyes have a joyful gleam in them most of the time.
Personality: This woman loves writing and to teach people writing more than just about anything. She is an amazing painter.
History: Chassath lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with her brother.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2300 sp. 1 Half-Plate. 1 Masterwork studded leather.
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