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NPC Generator

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Advanced [show]


Rosamund Wade, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her hair, while still mostly silver, has prominent grey streaks. She is very pretty but has cold, dead eyes.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She takes great joy in being the best Farmer in town.

History: She got into the Farmer business at a young age. She moved from fad to fad and when she turned 15 she discovered singing. Days after completing her studies, news broke out that her hometown was attacked by goblins. Rosamund was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Her spouse's relatives view her with great suspicion; and revenge

Ideals: Artistic. Bonds: Attractive, Job, Enemies, Family. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rosamund Wade, Female Human Expert 1
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Seddit Care, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green costume with the symbols of her god on her torso. She is portly but not overly obese. Her hair is red, silky, and of moderate length. Her red unseeing eyes seem to look past you.

Personality: She snorts whenever she laughs or is feeling confident. She plays an instrument quite well.

History: Born in the south to a Adventurer, Seddit learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and further expansion of business

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Seddit Care, Female Tiefling Adept 3
Medium (5'5") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs


Morgran Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears grey painted combat armor at almost all times, and sports empty pouches on his belt. His black hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes dart from person to person.

Personality: A skeptical and narcissistic man, Morgran's first love is himself. His second love is also himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent father; and he desires power and/or immortality

Ideals: Impeccable. Bonds: Family, Religious, Adventurer. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Morgran Dankil, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 290 gp.


Social Check DCs


Euphemia Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her skin is fair and her fingers are delicate and long. Her auburn hair is braided into rings. Her eyes, though not visible through her cowl, are blue.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Jeweler arts, while her father instructed her in etiquette, music and courtly manner. She made a point of taking high paying jobs and getting most of it up front. She ran away from her former home and has been making her living as a Jeweler for the past few years.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Flaws: Shy, Antagonistic. Bonds: Rich, Nature, Adventurer, Job. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Euphemia Wiseacre, Female Halfling Aristocrat 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Sard (40 gp). 1 Chain shirt.


Social Check DCs


Jarana Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has done her best to style her golden hair to look like a famous performer. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She acts crazy and hedonistic. She also has developed a complete distrust of the Barkeep profession.

History: Jarana was born the youngest of three triplets. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She has worked as a Painter like her father before her.

Motivation: Further expansion of business; and her spouse's relatives view her with great suspicion

Ideals: Athletic. Flaws: Hedonist. Bonds: Adventurer, Job, Family. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Jarana Orcfoe, Female Dwarf Warrior 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 150 pp.


Social Check DCs

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