Diesa Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a grey vest and prefers black and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown hair is matted, messy, and big. Her gray eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Diesa isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a mountains tribe. Over the years she perfected her riding and shooting skills. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Priest
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 2000 cp.
Adam Darby, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He carries with him a set of whips on his belt, each one with a ruby on the hilt. He wears a colorful flower in his silver hair. His eyes are a pleasant amber.
Personality: He has always had a great fascination with Halfling culture. He does not trust anyone and sleeps with one eye open.
History: He got into the Cook business at a young age. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and sabotage a competitor
Ideals: Fighting. Flaws: Racist, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Cook
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. 1 Masterwork studded leather.
Delebean Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 18th year, his parents were killed by a dire rats raid, leaving Delebean alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and revenge
Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Enemies, Adventurer. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 15
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 18 (+4) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Sylvan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 400 sp. Jasper (40 gp). 1 Buckler.
Godfrey Wharton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy brown suit. He has wavy chestnut hair. He has a dull look in his gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was raised in a white middle class family as the only child. His necromantic abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: He seems to be bored by most things.
Ideals: Artistic, Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Family. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Bolhild Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long blonde hair is drawn into a two foot long braid. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. In her 11th year, her parents were killed by a brigands raid, leaving Bolhild alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by brigands. Bolhild was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Revenge.
Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!
