Erky Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He wears tan painted combat armor at almost all times, and his gloved hand is found clutching a greatsword. His blonde hair is heavily combed to the left. His eyes are a pleasant hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school to support his sick mother, and resented it. He's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: Regain custody of his daughter; and money/treasure
Ideals: Logical. Bonds: Job, Rich, Family. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Spear Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is typically in his Navigator uniform. He has done his best to style his cinnamon fur to look like a famous performer. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Spear enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the east. He was an apprentice working in his father's forge. He's also a talented Beggar, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Job, Immigrant. Occupation: Navigator
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: Large well-done wool tapestry (100 gp).
Bune Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting clothing which further accentuates her frame. She has brown hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is irascible and easily irritated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Bune is combative with any and all who dare try her patience in the slightest.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with vampirism at a very young age, Bune has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 2300 sp.
Quick In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'10". She wears pastel trousers with grey and green striped suspenders. She wears various colorful collared shirts, and her gloved hand is found clutching a morningstar. She wears a colorful flower in her white fur. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Energy wise she seems alert and responsive.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She loathes her own lifestyle; and to get a good night's sleep
Ideals: Professionalism. Flaws: Depressed, Disease, Insomniac. Bonds: Attractive. Occupation: Guard
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Darkwood Shield.
Caramip Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries with her a set of nunchakus on her belt, each one with a emerald on the hilt. Her blonde hair is heavily combed to the right. Her half smiles and amber eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Caramip embodies much of what other species detest in the Gnomes. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A powerful wizard made her what she is. At a young age her father died while driving off some gnolls. Her mother being the stubborn sort decided to stay and helped train her in nunchaku use. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Caramip was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Enemies. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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