Oppleby Leffery, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'7" and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears an eyepatch.
Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of southern immigrants he idolized his mother. He worked as a nervous Detective and found it very stressful. He left for the south, certain he would find work there.
Motivation: Expand his business.
Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Job, Immigrant. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 300 sp.
Ethereal Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His fur is cinnamon and very short. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.
History: He was born in a small forest village. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He became a Armorer soon after.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Job, In love. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Nedda Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this woman wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. Her hair is short and blonde. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. As a young adult she joined a group advocating for an improvement in Halfling conditions. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Ugly, Disease, Fearful, Racist. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp. 1 Climber’s kit.
Pyntle Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears just a tan suit. She has a hunchback. She has wavy silver hair. She wears crescent spectacles with a black brim.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Pyntle enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. Being a Bounty Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She'd like to take her coworkers down a peg; and she has comitted a past crime that haunts her to this day
Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Job, Criminal record. Occupation: Bounty Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 1 Average lock.
Anverth Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with small hat. His black hair, when down, is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anverth took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he is compelled to act according to his religious beliefs
Ideals: Disciplined, Entrepeneur. Bonds: Religious, Nature, Enemies. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
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