Hobart Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red coat over a brown low-cut shirt, and a top hat upon his head. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is auburn and curly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Gifted from a young age, Hobart studied abroad. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has never given up on his poetry dream.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Artistic, Gifted. Flaws: Disease, Racist. Bonds: Family. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Stannor TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Stannor isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Stannor was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Stannor's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Poor, Mentor. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 150 gp. 1 Banded mail.
Zook Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He tends to wear a large tan jacket, and his gloved hand is found clutching a glaive. He has moderate length silver hair. His amber eyes are slightly larger than normal.
Personality: Zook wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Zook grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A rival would like him out of the picture; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined. Bonds: Enemies, Adventurer, Nature, Criminal record. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Kathra Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a brown costume with the symbols of strength on her torso. Her auburn hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is very quiet and rarely speaks above a whisper. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Gifted from a young age, Kathra studied abroad. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted divine powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Insane, Shy. Occupation: Detective
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 30 gp. Red garnet (40 gp).
Frederick Churchill, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in brown turtlenecks beneath a tan coat with yellow slacks. His hair is long and brown with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Frederick is combative with any and all who dare try his patience in the slightest.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he's repulsed by the pc
Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Jet (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
