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Advanced [show]


Rezena Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a simple green robe with black stripes complete with hood. She carries with her a set of axes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her crest is copper, silky, and of moderate length. She has red eyes and a green hat with a black feather.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Rezena was born in the south. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To end her boredom; and she wants nothing more than to rejoin the army

Ideals: Fighting, Persistence. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Rezena Hashphronyxadyn, Female Dragonborn Wizard 4
Medium (6'3") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 29000 sp.


Social Check DCs


Spring Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He is portly but not overly obese. His fur, while still mostly gray, has prominent grey streaks. He wears an eyepatch.

Personality: Spring is depressed about a lot of things. He tends to be a nihilist. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Spring took refuge in the large cave and found the beat up greatsword and armor he uses now. He was granted druidic powers by his dying brother.

Motivation: A strong sense of loyalty to Dwarven people; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed, Racist. Bonds: Family, Nature. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Spring Grass, Male Tabaxi Cleric 2
Medium (6'9") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)8 (-1) 16 (+3)15 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 250 gp.


Social Check DCs


Krimp Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long white hair kept up in a rat tail. His blue eyes are slightly larger than normal.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He wants revenge against dire rats.

Flaws: Fearful, Ugly. Bonds: Enemies, Job. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Krimp Walpole, Male Half-Orc Bard 2
Medium (5'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 15 (+2)8 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc, Terran, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 350 gp.


Social Check DCs


Juliana Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She has the majority of her body covered in plate, marred by sweets. Her tied-back hair is black. Her brown eyes are passionate and lively.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Further she is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her childhood dream was to be a Dyer, but she was a colossal failure. She then took over the family business and is one of the better Barkeep for hire.

Motivation: To be a Dyer again; and further expansion of business

Flaws: Ugly, Addict. Bonds: Job, Religious. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Juliana Mellerelel, Female Half-Elf Rogue 4
Medium (5'8") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 23000 cp. Moss agate (16 gp). Malachite (16 gp).


Social Check DCs


Manfred Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His moppish black hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the north; and money/treasure

Ideals: Joker, Entrepeneur. Flaws: Shy. Bonds: Military, Rich. Occupation: Roofer

Voice: High pitched, excited

Attributes [hide]

Manfred Halsey, Male Human Cleric 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 80 gp.


Social Check DCs

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