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NPC Generator

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Advanced [show]


Ulblyn Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a red suit. His skin is fair and his fingers are delicate and long. He wears his red hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic man, Ulblyn's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ulblyn was born in the north. At a young age he loved to build and create. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable, Persistence. Bonds: Attractive, Adventurer, Family. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Ulblyn Cherrycheeks, Male Halfling Aristocrat 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. 1 Small steel mirror.


Social Check DCs


Susannah Roscoe, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is typically in her Body Guard uniform. Her red hair is cut jaggedly and amateurishly. Her violet eyes peer out from beneath her deerstalker grey hat.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a great chef.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: To unite with her sister.

Ideals: Gifted. Flaws: Emotional. Bonds: Job, Nature, Family. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Susannah Roscoe, Female Human Wizard 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 14 (+2)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp.


Social Check DCs


Antrara Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" northern woman, she wears a custom-built plate barding that's adorned with black lining and desert motifs. Her blue crest is drawn into a tight pony tail with a rose scrunchie. She wears large thick round spectacles.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.

Motivation: She is currently in port desperately looking for someone to get her out; and money/treasure

Flaws: Ugly, Addict. Bonds: Enemies, Rich, Slave. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Antrara Jharthraxyn, Female Dragonborn Commoner 4
Medium (6'8") Dragonborn, Lawful Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Rolf Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin green vertical stripes and yellow pants. He carries with him a set of quarterstaffs on his belt, each one with a sapphire on the hilt. He has no hair. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Rolf Marley, Male Human Rogue 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Qemuel Idea, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy green suit. His black hair is kept up in a ponytail inside a deerstalker hat. His fierce silver eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 16th year, his parents were killed by a illithids raid, leaving Qemuel alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Shy, Disease. Bonds: Attractive, Enemies. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Qemuel Idea, Male Tiefling Warrior 3
Medium (6'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Deception +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Bloodstone (80 gp). Banded agate (8 gp). Tourmaline (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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