Cockaby Reese, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'8" and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His right leg appears badly burned and disfigured. His brown hair is singed and shortened. His eyes are a pleasant brown.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a slaver, Cockaby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Cockaby and his spouse have recently divorced.
Motivation: He's attracted to the PC; and he's repulsed by the pc
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Soapmaker
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 56 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 20 (+5) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Jasper (70 gp).
Lone Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, typically a more casual-formal manner. He has styled his cinnamon fur well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He has always had a great fascination with Dragonborn culture. He invites people to come help in his community garden.
History: He was born in the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: Dragonborn compassion.
Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Cook
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 gp.
Reirak Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is muscular with a powerful set of arms. His silver hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Reirak is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born several months after his father was called into army service. Through the years after Reirak was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Reirak's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Flaws: Ugly, Insane, Depressed, Antagonistic. Bonds: Military. Occupation: Glassblower
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Abyssal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 130 pp.
Enialis Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and carries lances. His hair, while still mostly brown, has prominent grey streaks. He is baby faced.
Personality: He dislikes all the random violence that takes place in the south. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Enialis was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enialis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away
Ideals: Fighting, Pacifist, Persistence. Bonds: Enemies. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Druidic, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Vepar Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears suspenders and black workpants. Her shirt is pastel, and she wears a heavy black leather apron most of the time. Her red hair, when down, is lengthy. She wears a mask on her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Vepar is combative with any and all who dare try her patience in the slightest.
History: She was born in a small desert village. She worked as a nervous Priest and found it very stressful. Days after completing her studies, news broke out that her hometown was attacked by brigands. Vepar was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: She is content; and to end her boredom
Ideals: Justice. Flaws: Mundane. Bonds: Job, Nature, Enemies. Occupation: Priest
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 20 (+5) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp.
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