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NPC Generator

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Advanced [show]


Mara Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this woman wears a yellow small hat and yellow clothes. She wears a small hat to hide her balding. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a great chef.

History: The child of eastern immigrants she idolized her mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Mara's homeland. Mara decided to take the middle way and become a bodyguard. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting, Impeccable. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Mara Horineth, Female Half-Elf Rogue 3
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1700 sp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Ralf Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many blue ritualistic tattoos. He tends to wear a large violet jacket. He has moderate length black hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Harper, Male Half-Elf Sorcerer 2
Medium (5'5") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 17 (+3)12 (+1) 17 (+3)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 190 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Large well-done wool tapestry (600 gp). 1 Half-Plate.


Social Check DCs


Nimble Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large pastel jacket and is in decent physical shape. His feathered hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He got into the Brewer business at a young age. In his 16th year, his parents were killed by a drow raid, leaving Nimble alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Enemies, Criminal record. Occupation: Brewer

Voice: Strong lisp

Attributes [hide]

Nimble Of Spirit, Male Tabaxi Warrior 2
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 140 gp.


Social Check DCs


Drifting Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long white fur kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Athletic. Bonds: Attractive, Criminal record, Rich. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Drifting Moon, Female Tabaxi Adept 2
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp.


Social Check DCs


Quilla Murnig, Female Gnome [Permalink]

Personal [hide]

Description: 3'1" and muscular, this eastern woman wears a tan coat over a black low-cut shirt, and a wide-brimmed hat upon her head. Her tied-back hair is red. Her ears are large.

Personality: She can speak with the recently deceased. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of a Spice Merchant, who enjoyed hunting, Quilla was taken on many hunting expeditions. Quilla liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted necromantic powers by her dying brother.

Motivation: Balancing her hectic life and new Armorer responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Quilla Murnig, Female Gnome Adept 1
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. 3 Acid flasks.


Social Check DCs

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