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Great Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears rags and sports a simple walking cane, and a wedding ring on her left hand. She keeps her yellow fur in a flapper bob. Her eyes are a pleasant blue.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born on a small isolated farm. When Great reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To protect her home; and to clean up the streets

Flaws: Hedonist. Bonds: Poor, In love, Guardian, Nature, Military. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Great Grass, Female Tabaxi Warlock 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)8 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Tiger eye turquoise (10 gp).


Social Check DCs


Matilda Carlton, Female Human [Permalink]

Personal [hide]

Description: A 5'6" southern woman, she is renowned for her bright grey dresses and hats. She wears a top hat to hide her balding. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: The child of southern immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A deep hatred of orcs.

Ideals: Philantrophist. Bonds: Attractive, Enemies, Immigrant, Adventurer. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Matilda Carlton, Female Human Warrior 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Terran, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Trey Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a faded coat and loose pants complete with wide-brimmed hat. He keeps his long silver hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south. His parents enrolled him in a Rogue school at a young age so that he could practice his druidic talents. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Immigrant. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Trey Markum, Male Half-Elf Rogue 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 16 (+3)14 (+2)
Skills Stealth +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Infernal, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Art In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and has the majority of his body covered in plate. His fur is greying and his face has many wrinkles. His blue eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Art isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Art was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Bonds: Enemies, Religious. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Art In Woods, Male Tabaxi Wizard 1
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp.


Social Check DCs


Roge Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, red, dusty cloak. His moppish chestnut hair is in a traditional bowl cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Guard, Roge learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: To protect his home; and balancing his hectic life and new guard responsibilities is difficult

Flaws: Addict, Insane, Forgetful. Bonds: Job, Adventurer, Guardian. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roge Hogcollar, Male Halfling Druid 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Auran, Draconic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. 1 Good lock.


Social Check DCs

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