Gnarsh Easton, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses like a well dressed Sage does. He wears his red hair down. He has gray eyes and a white hat with a grey feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and expand his business
Ideals: Philantrophist. Bonds: Job, Attractive, Adventurer, Religious. Occupation: Sage
Voice: Stutters
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Rose Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears light armors faded through time and improper care. She wears her blonde hair down. She has gray eyes and a white hat with a tan feather.
Personality: Rose is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She feeds upon the attention of others.
History: She was born to loving parents in a slum to the west. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and obtaining odd cultural elven artifacts is her passion
Ideals: Extrovert. Bonds: Attractive, Poor, Adventurer. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Bloodstone (80 gp).
Donella Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she prefers to wear flannel. Her black hair is cut short with large spiked bangs in the front. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised in a plains tribe. She was an athlete and attended two major summer competitions. She never won. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and she feels that her past leaves her morally obligated to help
Ideals: Justice, Entrepeneur, Athletic. Bonds: Attractive, Nature. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1000 sp. Obsidian (9 gp). Chrysoberyl (90 gp). 1 Crowbar. 1 Masterwork manacles.
Braak Stanford, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. He has golden hair. His eyes, though not visible through his cowl, are amber.
Personality: Aggressive, abrasive, and angry, Braak embodies much of what other species detest in the Half-Orcs. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Rich. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp. Sard (80 gp).
Astar Covert, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'4", this man is well dressed, constantly wearing a black suit, grey shirt, and white tie. His hair is short and purple. He has gold eyes and a black hat with a grey feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Energy wise he seems alert and responsive.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Professionalism. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 4000 cp.
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