Chad Tyndall, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair, when down, is lengthy. He has gleaming, smiling hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Ruler business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Athletic. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 130 gp. Obsidian (8 gp).
Therlin Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown wide-brimmed hat and brown clothes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her golden hair in a pixie cut. She has blue eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born the only child of a wealthy merchant. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and retire the richest woman in the west
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, In love, Debt. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Average lock.
Merihim Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: 6'3" and muscular, this eastern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His deerstalker hat is riddled with cuts and holes. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Entrepeneur, Athletic, Optimist, Extrovert. Flaws: Ugly. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 18000 cp. Bloodstone (30 gp). Onyx (30 gp). 1 Masterwork Light wooden shield. 1 Darkwood Shield. 1 Half-Plate.
Paelias Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears yellow cloth garments or leather armor. His hair is white and very short. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, his parents were killed by a giants raid, leaving Paelias alone in the world. After a stint in an orphanage, he was adopted. In the meantime he has taken over work as a Detective and occasionally as a mercenary.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Flaws: Ugly. Bonds: Job, Family, Enemies, Adventurer. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 170 gp.
Ohr Brownrigg, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and brown robe with the hood down. He has a slight overbite and is overall scrawny. His auburn hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Halfling culture. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was always a brilliant, if unscrupulous mind. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ohr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ohr. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Insane, Racist, Secretive. Bonds: Criminal record. Occupation: Jeweler
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Smoky quartz (20 gp).
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