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Advanced [show]


Hobart Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a red tunic with black highlights, and long white pants that bunch up around his shoes. His hair, while still mostly chestnut, has prominent grey streaks. His gray unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Locksmith. He also has developed a complete distrust of the Animal Trainer profession.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Locksmith and found it very stressful. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Athletic. Flaws: Disease, Mundane. Bonds: Job, Rich. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Hobart Whispermouse, Male Halfling Wizard 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 16 (+3)17 (+3)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Drogo Colton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His black hair is thinning but still full. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the west his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Bricklayer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To pay off his debts; and he feels threatened by others

Flaws: Antagonistic, Fearful, PTSD. Bonds: Poor, Job, Debt. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Drogo Colton, Male Human Expert 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Merihim Power, Male Tiefling [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. His chestnut hair is still thick. His gold eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Hunter business at a young age. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Disease. Bonds: In love, Job. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Merihim Power, Male Tiefling Commoner 3
Medium (5'3") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 17 (+3)16 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Orianna Beauty, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fitting clothing which further accentuates her frame. She wears her brown hair up. Her skin is flawless and her white eyes scan people very quickly.

Personality: She snorts whenever she laughs or is feeling confident. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born several months after her mother was called into army service. There was a wharf not far from home where she often wandered off to fish. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and she feels that her past leaves her morally obligated to help

Bonds: Attractive, Adventurer, Military, Nature, Criminal record. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Orianna Beauty, Female Tiefling Cleric 3
Medium (4'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)9 (-1) 18 (+4)16 (+3)
Skills Deception +5, Investigation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 200 gp.


Social Check DCs


Loopmottin Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'0", this woman does not wear sleeves and tends to eschew shirts when she can avoid it. She sports a flattop hair cut. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Loopmottin was born in the east. At a young age she loved to build and create. Her arcane abilities were realized during a raid on her village. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Persistence, Gifted. Flaws: Disease, Fearful. Bonds: Attractive. Occupation: Shoemaker

Voice: Sore throat, cough

Attributes [hide]

Loopmottin Cobblelob, Female Gnome Warrior 3
Small (3'0") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 18 (+4)13 (+1)
Skills History +3, Stealth +2
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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