Hadwisa Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses like a well dressed Seamstress does. Her hair is always cut to a buzz. She has several tiny amber earrings on each ear.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She can't help but pocket interesting objects she comes across
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She then took over the family business and is one of the better Seamstress for hire.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Bonds: Job, Rich, Criminal record. Occupation: Seamstress
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp. 1 Banded mail.
Theirastra Garcia, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and is wearing colorful clothing, dressed as a Mercenary. She has a very tight haircut. Her fierce gray eyes like to dwell on things.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is an amazing painter.
History: She was born a particularly ugly child, much to the horror of her parents. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now owns her own business.
Motivation: Further expansion of business; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Adventurer. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Freshwater pearl (7 gp). Iolite (40 gp). Red spinel (160 gp).
Biri Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a simple green robe with tan stripes complete with hood. Her crest, while still mostly white, has prominent grey streaks. She is very pretty but has cold, dead eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Biri enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was granted necromantic powers by her dying brother.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Athletic, Gifted. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
Possessions: 30 gp. Sard (30 gp).
Trym Wordsworth, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is knotted and matted. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He never wears the same outfit twice, unless he absolutely has to.
History: He was born blind and as such lacked many opportunities for work. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Seamstress
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 120 gp.
Valafar Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Valafar is combative with any and all who dare try his patience in the slightest.
History: Sold as a small child to a wizard, Valafar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Valafar was born on a far northern forest where he grew up under the tutelage of his father, an expert Stableman. He left for the north, certain he would find work there.
Motivation: He's attracted to the PC.
Ideals: Optimist, Justice. Bonds: Poor, Immigrant, Mentor. Occupation: Stableman
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 30 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!