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Advanced [show]


Helja Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears brown leather gloves, a brown jacket, and tight pants and is in decent physical shape. She wears a small hat to cover her moderate length auburn hair. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Helja will drive conversation. She works hard and plays hard.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her homeland was ravaged by war and she spent much of her life rebuilding it. She's since become an addict/alcoholic.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Extrovert, Gifted. Flaws: Addict, Hedonist, PTSD. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Helja Thrahak, Female Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1000 sp. Sard (80 gp). Tourmaline (140 gp). White pearl (140 gp).


Social Check DCs


Abad Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. He has silver hair. He has white eyes.

Personality: He is very quiet and rarely speaks above a whisper. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Shy, Racist. Bonds: Immigrant, Family. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Abad Grief, Male Tiefling Bard 2
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 130 gp. Amethyst (150 gp). Silver pearl (150 gp). Moonstone (40 gp).


Social Check DCs


Zephan Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, black, dusty cloak. He has moderate length blue hair. His white eyes peer out from beneath his wide-brimmed black hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Halfling people; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Addict, Racist. Bonds: Immigrant, Slave. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Zephan Tragedy, Male Tiefling Expert 1
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4

Possessions: 600 sp.


Social Check DCs


Aramil Othronus, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear tan pants and tee shirts. He is an epitome of beauty. He has shaved his head bald. His eyes are violet and catlike.

Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in a small island village. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Has a crush, Nature. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Aramil Othronus, Male Elf Commoner 2
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 300 sp.


Social Check DCs


Nuraval Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His silver hair is knotted and matted. His skin is flawless and his amber eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Nuraval is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the west his family was never financially stable. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Nuraval and his spouse have recently divorced.

Motivation: Wants to raise his children well.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Family, Poor. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Nuraval Battlehammer, Male Dwarf Ranger 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp.


Social Check DCs

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