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Advanced [show]


Windy Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered hammer and tarnished pickaxe as well. His black fur is still thick. His eyes are hazel and beady.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to gnomish people

Ideals: Fighting, Joker. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Windy Running, Male Tabaxi Fighter 4
Medium (6'4") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)8 (-1) 15 (+2)14 (+2)
Skills History +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Valafar Idea, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. He wears his black hair up. His ears are large.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is obsessed with finding treasure.

History: A powerful wizard made him what he is. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's attracted to the pc

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Adventurer, Mentor, Has a crush. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Valafar Idea, Male Tiefling Warrior 1
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)11 (+0) 10 (+0)16 (+3)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4000 cp. Banded agate (7 gp).


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His golden hair is cut short. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Ideals: Athletic, Philantrophist, Justice. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Tanner

Voice: German accent

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 600 sp.


Social Check DCs


Robbie Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a hunchback. She keeps her golden hair in a flapper bob. Her eyes are likewise brown.

Personality: She dislikes all the random violence that takes place in the west. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has built up a small fortune and can afford her own way.

Motivation: Her relatives are trying to arrange a marriage; and she wants revenge against gnolls

Ideals: Pacifist. Flaws: Ugly. Bonds: Rich, Family, Religious, Enemies. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Robbie Stonebridge, Female Halfling Barbarian 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Tûkâ Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a violet coat with grey slacks. He has a slight overbite and is overall scrawny. His hair is short and silver. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Pacifist, Impeccable. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Tûkâ Everly, Male Half-Orc Rogue 2
Medium (5'3") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1500 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Large well-done wool tapestry (500 gp).


Social Check DCs

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