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Advanced [show]


Art Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is perpetually draped in fineries, but all of this concealed by her earthly robes., and sports empty pouches on her belt. Her red fur is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She uses divination through singing.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is untrained/undisciplined, which makes her dangerous.

Motivation: Nothing but the best is good enough for her; and she is not mentally stable, and does not behave rationally

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Attractive, Military. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Art Shore, Female Tabaxi Rogue 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)10 (+0) 17 (+3)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. Tourmaline (120 gp).


Social Check DCs


Blossom Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has a slight overbite and is overall scrawny. Her blonde hair is kept up in a ponytail inside a feathered hat. Her green eyes are passionate and lively.

Personality: She is a Knight first and foremost. She believes firmly that knowledge should be universal. She is lazy, self-centered, vain, and jealous.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Blossom was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Blossom decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Selfish, Mundane. Bonds: Job, Criminal record. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Blossom Nimblefingers, Female Halfling Wizard 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp. An abacus with copper, silver and gold markers (50 gp).


Social Check DCs


Zog Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. His auburn hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born several months after his father was called into army service. In his 15th year, his parents were killed by a illithids raid, leaving Zog alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Zog was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Disciplined. Bonds: Attractive, Immigrant, Enemies, Military. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Zog Davenport, Male Half-Orc Commoner 2
Medium (6'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 13 (+1)10 (+0) 17 (+3)15 (+2)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Thomas Graeme, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his kukri always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Sensitive, Antagonistic. Bonds: Attractive. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Thomas Graeme, Male Human Warrior 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Delre Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears suspenders and brown workpants. Her shirt is yellow, and she wears a heavy brown leather apron most of the time. Her white hair is kept up in a ponytail inside a deerstalker hat. Her eyes are likewise blue.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She never wears the same outfit twice, unless she absolutely has to.

History: She was born in a small forest village. She helped her father out around the business and became quite the natural. She became a Miller soon after.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and to be a bounty hunter again

Ideals: Artistic. Flaws: Greedy. Bonds: Nature, Job, Enemies. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Delre Battlehammer, Female Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)14 (+2) 18 (+4)11 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 90 pp.


Social Check DCs

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