Kadana Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is dressed in a clean green cloak covering her clean studded leather. She has no crest. She has red eyes and a green hat with a brown feather.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She uses divination through singing.
History: She was born to loving parents in a slum to the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She has worked as a Miller like her father before her.
Motivation: To be a Spy again; and she has comitted a past crime that haunts her to this day
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp. 1 Masterwork Common Melee.
Vaina Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing a long, violet, dusty cloak. She has a long black ponytail with little hanging trinkets. She wears crescent spectacles with a black brim.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She also hits on women, regardless of circumstances.
History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vaina took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: An old rival family wants her found; and wants her loneliness to end
Ideals: Joker. Flaws: Secretive. Bonds: Has a crush, Nature, Family. Occupation: Baker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Masterwork studded leather.
Skamos Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his lance ready. His purple hair is greasy and uncared for. He has gleaming, smiling red eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has worked as a Mason like his mother before him.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Job, Rich, Mentor. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 2 Holy water.
Quick Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She tends to wear a brown poncho over her likewise colored trousers and shirt. She has styled her orange fur well, parting it to the left. She is very pretty but has cold, dead eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the north. She moved from fad to fad and when she turned 15 she discovered painting. She has never given up on her painting dream.
Motivation: To prove her worth to the world; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Philantrophist, Artistic. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 200 gp.
Norkruuth Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He tends to wear a green poncho over his likewise colored trousers and shirt. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He wears a mask on his face.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Norkruuth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 15th year, his parents were killed by a illithids raid, leaving Norkruuth alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Artistic. Flaws: Hedonist, Shy. Bonds: Enemies, In love. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
