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Advanced [show]


Gunnloda Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and is dressed in an above average manner. Her hair is long and silver with streaks of brown, and is pulled back with small grey clips. This violet eyed southerner is not easily forgotten.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Gifted from a young age, Gunnloda studied abroad. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has dedicated herself to building a better village for her children.

Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge

Ideals: Gifted. Bonds: Attractive, Religious, Adventurer, Enemies. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Gunnloda Hammerstone, Female Dwarf Aristocrat 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)16 (+3) 16 (+3)9 (-1)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Ignan, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5

Possessions: 50 gp. Zircon (80 gp). 4 Thunderstones.


Social Check DCs


Art Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 6'4". She wears many layers of old clothing at all times. Her cinnamon fur is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Art will drive conversation. Her job bores her to no end. She has decided to make it more interesting.

History: Art was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Criminal record. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Art Of Clay, Female Tabaxi Warrior 4
Medium (6'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)8 (-1) 12 (+1)16 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Tippletoe Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears blue leather gloves, a blue jacket, and tight pants. Her brown hair has been sun bleached extensively. Her ears are large.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Jeweler but believes her peers are too gung-ho.

History: She was born in the north. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the north, certain she would find work there.

Motivation: Many goblins want her driven away.

Ideals: Pacifist. Flaws: Ugly. Bonds: Enemies, Immigrant, Military. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Tippletoe Scheppen, Female Gnome Bard 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 20 (+5)8 (-1) 10 (+0)11 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Veit Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly red, has prominent grey streaks. His eyes are blue.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the north. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Dwarven compassion; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Racist. Bonds: Family, Immigrant, Religious. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Veit Brawnanvil, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 290 gp. Old masterpiece painting (600 gp). 4 Thunderstones.


Social Check DCs


Joan Presley, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many brown ritualistic tattoos. She is wearing a long, grey cloak. Her chestnut hair is well kept. Her gray eyes have a joyful gleam in them most of the time.

Personality: Joan wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a pair of adventurers, Joan grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: To get a good night's sleep; and to reunite with her old friends

Ideals: Disciplined, Philantrophist. Flaws: Insomniac. Bonds: Adventurer. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Joan Presley, Female Human Wizard 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)17 (+3) 16 (+3)10 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Giant, Abyssal, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 6000 cp. Red-brown spinel (130 gp).


Social Check DCs

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