Hirrathak Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is wearing a tight green one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His red crest is kept up in a ponytail inside a feathered hat. He wears crescent spectacles with a black brim.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He left for the east, certain he would find work there.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Military, Immigrant. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Malachite (14 gp). Hematite (14 gp). 1 Minor magic item.
Drogo Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. His moppish golden hair is in a traditional bowl cut. His hazel eyes peer out from beneath his deerstalker yellow hat.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments
History: He was born to loving parents in a slum to the east. His psionic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and he feels the way he acts is they only way to get by in the world
Ideals: Entrepeneur, Athletic, Gifted. Bonds: Poor, Immigrant. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Orc, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Griselda Solvenstein, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses well, typically a more casual-formal manner. Her hair is short and chestnut. She is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Griselda will drive conversation. Animals are drawn to her, and she is able to talk to them.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. While studying, she fell in love. They married and had a son. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She's repulsed by the PC.
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Draconic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Climber’s kit. 1 Masterwork Thieves’ tools. 1 Silver holy symbol. 1 Superior lock.
Aura In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a brown collared shirt and tan skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her gray fur is still thick. She has a dull look in her copper eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She uses divination through singing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to raise her children well; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Cynical. Bonds: Immigrant, Adventurer, Family. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 50 gp. Coral (90 gp).
Elysande Read, Female Human [Permalink]
Personal [hide]
Description: She dresses like a well dressed Servant does. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears her hair in dreadlocks. Her ears are large.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a criminal king-pin and mafia family She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better trade route.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record. Occupation: Servant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
