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Advanced [show]


Akra Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Guard. She carries with her a set of bows, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her crest, while still mostly white, has prominent grey streaks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She takes great joy in being the best Guard in town.

History: Born in the east to a Guard, Akra learned a great deal about her mother's area of expertise. In her 12th year, her parents were killed by a orcs raid, leaving Akra alone in the world. After a stint in an orphanage, she was adopted. She has achieved small success as a Guard.

Motivation: She has a rivalry with the Church that dominates her actions; and she'd like to take her coworkers down a peg

Ideals: Fighting, Passionate. Bonds: Job, Enemies, Religious. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Akra Baharoosh, Female Dragonborn Druid 4
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 14 (+2)19 (+4)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp.


Social Check DCs


Meriele Hanali, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she very much looks the part of a Merchant. She sports golden long hair. Her half smiles and amber eyes are beguiling and draw you in.

Personality: Always inclined to offer people food she seems plenty friendly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She is a Jackalwere in disguise. She was an apprentice working in her father's forge. She got away from her former life and has fallen to alcoholism.

Motivation: She is unsatisfied with her job.

Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Attractive, Adventurer. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Meriele Hanali, Female Elf Aristocrat 1
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)17 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Sylvan, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Ûgakûga Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is wearing a perfectly clean shirt and pair of pants. He keeps his long blonde hair kept up in a rat tail. His eyes are violet and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Beggar, his mother struggled to pay the bills. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Ideals: Gifted, Logical. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Ûgakûga Myerscough, Male Half-Orc Commoner 1
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)10 (+0) 12 (+1)9 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Fonkin Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear blue tank tops with green pants. He has moderate length golden hair. His blue eyes peer out from beneath his deerstalker blue hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He served in the navy to pay for his family's outstanding loans. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Military, Criminal record. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Fonkin Glittergem, Male Gnome Paladin 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 gp. Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Sannl Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear ponchos typically of a light grey in addition to tight pants. Her blonde hair is slicked back into a classic pompadour. Her fierce hazel eyes like to dwell on things.

Personality: She is happy with her job as a Detective. She turns her eye from what people do, preferring to live and let live. She has all her life been fascinated with poetry.

History: She was born to loving parents in a slum to the south. Sannl abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a Detective soon after.

Motivation: She is compelled to act according to her religious beliefs; and sabotage a competitor

Ideals: Artistic. Bonds: Job, Poor, Adventurer, Religious. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Sannl Trueblood, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 130 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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