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Advanced [show]


Ahrim Agility, Male Tiefling [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a green suit, black shirt, and blue tie, and sports empty pouches on his belt. He has done his best to style his chestnut hair to look like a famous performer. His white eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Stylist like his father before him.

Motivation: He has passion for adventuring and risk.

Bonds: Guardian, Immigrant, Adventurer, Job. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Ahrim Agility, Male Tiefling Ranger 3
Medium (6'8") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)18 (+4) 17 (+3)20 (+5)
Skills Arcana +6, Nature +6
Senses Passive Perception 13
Languages Common, Druidic, Giant, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Silver pearl (120 gp). Rose (70 gp). Red-brown spinel (120 gp).


Social Check DCs


Barendd Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple green line shooting up and back down. He carries a battered kukri and tarnished flail as well. His hair, while still mostly red, has prominent grey streaks. His eyes are violet.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Barendd's homeland. Barendd decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Barendd Rumnaheim, Male Dwarf Expert 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Thamuz Harm, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a green and tan robe with the hood down, he is not a threatening figure. His hair is white and curly. His red unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is a Succubi in disguise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Adventurer. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Thamuz Harm, Male Tiefling Warlock 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)16 (+3) 14 (+2)19 (+4)
Skills Intimidation +6, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Druidic, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 6000 cp.


Social Check DCs


Halander Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. His black hair is singed and shortened. He wears a mask on his face.

Personality: Eccentric and domineering, Halander will drive conversation. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Religious, Mentor. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Halander Littlefoot, Male Halfling Warlock 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)8 (-1) 14 (+2)12 (+1)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Anverth Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is lengthy and is close to two feet long. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. In his 17th year, his parents were killed by a dire rats raid, leaving Anverth alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Military, Enemies. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Anverth Nopenstallen, Male Gnome Wizard 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Crowbar.


Social Check DCs

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