Salanop Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is typically in her Dyer uniform. Her hair, while still mostly blonde, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing herself, she comes off as nervous. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised by priests from a young age. Cursed with a spirit at a very young age, Salanop has worked very hard to control her curse. She became a Dyer soon after.
Motivation: To be a Butcher again; and balancing her hectic life and new dyer responsibilities is difficult
Flaws: Shy, Disease. Bonds: Job, Religious, Mentor. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 19 (+4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp. 2 Tanglefoot bags.
Marigold Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She has dyed her greying brown hair a little too much giving a sharp brown color. Her violet eyes peer out from beneath her feathered white hat.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a bit of a xeno-phobe, disliking non-Halflings.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. In her 10th year, her parents were killed by a illithids raid, leaving Marigold alone in the world. After a stint in an orphanage, she was adopted. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She desires power and/or immortality; and she has a rivalry with the church that dominates her actions
Ideals: Persistence. Flaws: Racist. Bonds: Religious, Enemies, Adventurer. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp.
Avelina Kendal, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears silk and lounges about seductively. Her silver hair is cut short with large spiked bangs in the front. She has a dull look in her blue eyes.
Personality: Her tongue was cut out and she uses sign language. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She comes from a rich eastern family. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and to reunite with her old friends
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Kildrak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Weaver does. His black hair is drawn into a tight pony tail with a card scrunchie. His green eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Kildrak took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and he is content
Ideals: Disciplined, Impeccable, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Weaver
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp.
Thradal Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long brown beard, and similarly colored long hair. His ears are large.
Personality: He dislikes all the random violence that takes place in the south. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is a Chromatic Dragon in disguise. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Infernal, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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