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Gilthur Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this northern man wears a tight fitting brown shirt and pants. He keeps his blonde hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. His mother took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Athletic, Entrepeneur. Flaws: Selfish. Bonds: Military, Nature. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Gilthur Ironfist, Male Dwarf Rogue 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp. Red-brown spinel (80 gp). Tourmaline (80 gp).


Social Check DCs


Thoradin Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a warhammer. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of illithids once and for all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Bonds: Attractive, Enemies, Military, Job. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Thoradin Glanhig, Male Dwarf Barbarian 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 gp.


Social Check DCs


Curran Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, red cloak. He wears his auburn hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the east to a Mortician, Curran learned a great deal about his father's area of expertise. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Criminal record, Job. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Curran Wildheart, Male Halfling Monk 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)14 (+2) 17 (+3)10 (+0)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 160 gp. An abacus with copper, silver and gold markers (30 gp).


Social Check DCs


Bundrigo Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long black beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has a minor phobia of water and hates getting wet.

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others

Flaws: Fearful. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Bundrigo Goodearth, Male Halfling Expert 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Elizabeth Anderton, Female Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern woman is typically in her Mayor uniform. Her hair, while still mostly black, has prominent grey streaks. She has gleaming, smiling green eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Elizabeth is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She got into the Mayor business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Mayor for the past few years.

Motivation: Her spouse's relatives view her with great suspicion; and someone believes her a fraud

Ideals: Athletic. Flaws: Emotional. Bonds: Job, Family, Enemies. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Elizabeth Anderton, Female Human Aristocrat 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)10 (+0) 12 (+1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp.


Social Check DCs

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