Merihim Music, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He carries with him a set of rapiers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His black hair is lengthy and is close to two feet long. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: Merihim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture.
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon.
Nimble Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears baggy brown pantaloons and a black scarf, he is not a threatening figure. His orange fur is drawn into a tight pony tail with a butterfly scrunchie. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.
History: He is a Hag in disguise. Like his father and his brother before him, after school he went straight into learning to become a Navigator. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Baker again; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Optimist, Artistic. Bonds: Adventurer, Job. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. 1 Antitoxin.
Dabbledob Reese, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. With bright brown hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.
History: Dabbledob was born with his father's beautiful face. In his 15th year, his parents were killed by a giants raid, leaving Dabbledob alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Bather
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Heskan Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He keeps his long white crest kept up in a rat tail. His eyes are likewise red. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Joker. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Therai Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He is physically well-built. His brown hair is unkempt and raggedy. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born several months after his mother was called into army service. In his 18th year, his parents were killed by a giants raid, leaving Therai alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and he wants revenge against giants
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Military, Enemies. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp.
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