Ar-Baruk Brixton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'10" western man, he dresses well, typically a more casual-formal manner. His chestnut hair is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.
Personality: Ar-Baruk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.
Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Persistence, Gifted. Bonds: Attractive, Military. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 280 gp. Jet (120 gp). 1 Masterwork Light wooden shield.
Hugh Heiser, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to loving parents in a slum to the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Fighting, Artistic. Flaws: Secretive. Bonds: Poor, Family. Occupation: Baker
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Banded mail.
Barendd Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of lances on his belt, each one with a emerald on the hilt. His hair, while still mostly silver, has prominent grey streaks. He is baby faced.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barendd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur, Persistence. Flaws: Secretive. Bonds: Attractive. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp. Deep blue spinel (300 gp). 1 Climber’s kit.
Engong Clifford, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is dressed in a clean black cloak covering her clean studded leather. She has a penchant for wearing a ring with an oversized opal on her left hand. She has done her best to style her golden hair to look like a famous performer. Her eyes are brown and she is always smoking a pipe.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Engong is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: A powerful necromancer made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Engong grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Engong. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She's repulsed by the PC; and to unite with her sister
Flaws: Antagonistic. Bonds: Rich, Family, Mentor, Criminal record. Occupation: Layabout
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 50 gp.
Flame Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a pastel cloak and cross-gartered tan stockings. She wears a broad hat to cover her moderate length gray fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born in the west. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.
Motivation: She is not mentally stable, and does not behave rationally; and to prove her worth to the world
Ideals: Optimist. Flaws: Ugly, Insane, Impulsive. Bonds: Immigrant. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. Tourmaline (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
