Bilbron Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy tan pantaloons and a white scarf. His chestnut hair is matted, messy, and big. This blue eyed easterner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born into a rich family. His childhood dream was to be a Armorer, but he was a colossal failure. He struck the Priest job and began his own company from there.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Priest
Voice: Soothing and warm
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 19 (+4) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 9000 cp. 1 Masterwork Uncommon Weapon.
Medrash Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. His silver crest is lengthy and is close to two feet long. He is baby faced.
Personality: Medrash speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Medrash enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Medrash lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Dyer and was forced into it by his family; and to reunite with his absent father
Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1 Climber’s kit.
Neega Van Es, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears silk and lounges about seductively. She has slicked back blonde hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Neega was born the youngest of three triplets. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to travel the world and help people.
Motivation: Regain custody of her daughter; and an old rival family wants her found
Ideals: Philantrophist. Bonds: Attractive, Family, Military. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Alchemist’s fire.
Fabien Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting blue shirt and pants. He sports a flattop hair cut. He wears an eyepatch.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A powerful slaver made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fabien grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fabien. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable; and to prove his worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Mentor, Criminal record. Occupation: Herbalist
Voice: French accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Terran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Gerald Windsor, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He is muscular with a powerful set of arms. His hair is long and golden with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are brown and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the east to a Barkeep, Gerald learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was always very intelligent and has formed a secret society of freemasons.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Flaws: Secretive. Bonds: Attractive, Religious, Job, Adventurer. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
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