Nurkara Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears baggy brown pantaloons and a black scarf. Her hair is long and chestnut with streaks of red, and is pulled back with small brown clips. Her fierce green eyes like to dwell on things.
Personality: She acts crazy and hedonistic. She does not trust anyone and sleeps with one eye open.
History: Nurkara was raised in a hard working conservative environment. She worked as a nervous Guard and found it very stressful. She has since lost track of the people in her past.
Motivation: She has money and likes to spend it; and regain custody of her son
Flaws: Hedonist, Insomniac. Bonds: Job, Family, Rich. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Zunn Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He carries with him a set of lances on his belt, each one with a aquamarine on the hilt. His hair is black and curly. His amber eyes peer out from beneath his broad white hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy and tries to find solutions quickly.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Insomniac, Lazy. Bonds: Immigrant, Attractive, Adventurer. Occupation: Cook
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Silver holy symbol.
Lilli Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'1". She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She has wavy chestnut hair. She is very pretty but has cold, dead eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Lilli lived on a farm with her father, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: An old rival family wants her found; and expand her business
Ideals: Joker. Bonds: Attractive, Job, Family, Military. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. 1 Everburning torch.
Adrex Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red crest is still thick. His red eyes peer out from beneath his wide-brimmed black hat.
Personality: This man loves dancing and to teach people dancing more than just about anything. Adrex enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and to unite with his sister
Ideals: Artistic, Fighting. Flaws: Hedonist. Bonds: Religious, Family. Occupation: Bowyer
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Gnoll, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. White pearl (110 gp). Lapis lazuli (16 gp). Blue quartz (16 gp).
Tree Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with wide-brimmed hat. His fur is orange, silky, and of moderate length. This amber eyed southerner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Tree was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He left for the south, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new laborer responsibilities is difficult
Ideals: Impeccable, Logical, Persistence. Bonds: Immigrant, Attractive. Occupation: Laborer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!