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Advanced [show]


Blossom Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. Her auburn hair is smooth and relatively long. Her green eyes are passionate and lively.

Personality: Calm and collected, she is a well trained Barkeep. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born to a Doctor, her mother struggled to pay the bills. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. By chance she met her brother recently and the two have been together since.

Motivation: She wants revenge against goblins; and retire the richest woman in the south

Ideals: Entrepeneur. Bonds: Job, Family, Poor, Enemies. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Blossom Fastfoot, Female Halfling Expert 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Krusk Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many black ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. He wears a deerstalker hat to hide his balding. His brown eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic. Bonds: Attractive, Nature, Rich, Job. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Krusk Stanton, Male Half-Orc Commoner 2
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)6 (-2) 12 (+1)10 (+0)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 180 gp.


Social Check DCs


Mary Abram, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is tall, broad shouldered and powerfully built. Her blonde hair is lengthy. Her eyes, though not visible through her cowl, are hazel.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She can't help but pocket interesting objects she comes across

History: She was born on a small isolated farm. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has recently gotten a pet goose that steals things from people.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Rich, Criminal record, Nature, Military. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Mary Abram, Female Human Aristocrat 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills History +4, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 10 pp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp).


Social Check DCs


Loopmottin Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she very much looks the part of a Stableman. She wears a top hat to cover her moderate length red hair. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Loopmottin was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. In the meantime she has taken over work as a Stableman and occasionally as a mercenary.

Motivation: Further expansion of business.

Ideals: Joker. Flaws: Fearful. Bonds: Job, Poor, Adventurer. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Loopmottin Shadowcloak, Female Gnome Aristocrat 1
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 10 (+0)18 (+4) 16 (+3)17 (+3)
Skills Acrobatics +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Druidic, Goblin, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 10 pp.


Social Check DCs


Theodoric Heiser, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears brown cloth garments or leather armor. His long chestnut hair reaches down to his waist. His eyes are likewise green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: His father raised him in a mountain cabin. His mother had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Optimist, Fighting. Flaws: Shy. Bonds: Nature, Rich. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Theodoric Heiser, Male Human Cleric 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 17 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 3000 cp. Smoky quartz (70 gp).


Social Check DCs

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