Oskar Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has silver hair. His green eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Oskar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult.
Ideals: Persistence. Flaws: Impulsive. Bonds: Rich, Job, In love. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 140 pp. 1 Masterwork Common Melee.
Eggren Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears dark leathers with embroidery. Her crest is cut close to her head. She tend to wears goggles to shield her eyes.
Personality: Cocky and sure of herself, she believes she is the best Architect born in the past three hundred years. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in the south. She went to a religious school and was inspired by the priests there in charitable deeds. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To reunite with her old friends; and she is unsatisfied with her job
Ideals: Persistence. Bonds: Immigrant, Job, Religious, Adventurer. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Pelt Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her fur is cinnamon, silky, and of moderate length. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: The child of northern immigrants she idolized her mother. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.
Motivation: She desires power and/or immortality; and she is greedy
Ideals: Optimist. Bonds: Attractive, Rich, Immigrant, Adventurer. Occupation: Weaver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Merihim Glory, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a black suit. His hair is red and curly. His eyes are a pleasant red.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Merihim grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Adventurer soon after.
Motivation: He has a crush on the local Cook; and he's looking for his big break
Ideals: Disciplined. Bonds: Adventurer, Debt, Job, Has a crush. Occupation: Adventurer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 2000 cp.
Gildmak Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. His moppish red hair is in a traditional bowl cut. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Gildmak was left his father's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Servant and was forced into it by his family.
Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Family, Military. Occupation: Servant
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp.
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