Vistra Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is muscular with a powerful set of arms. Her white hair, when down, is lengthy. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has decided she is irredeemable; and she is not mentally stable, and does not behave rationally
Flaws: Addict, Depressed, Insane. Bonds: Criminal record. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Terran, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp.
Claira Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. Her brown hair is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Claira speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a wizard, Claira was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Adventurer
Voice: Low range voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1000 sp. Freshwater pearl (5 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Tippletoe Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears many layers of old clothing at all times. Her red hair is heavily combed to the right. She tend to wears goggles to shield her eyes.
Personality: She is fixated on the number 87. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a font of random trivia from the lore and stories she has discovered
History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tippletoe took refuge in the old dungeon and found the beat up longbow and armor she uses now. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their daughter. She worked as a Animal Trainer, and she later adopted a second daughter.
Motivation: To share knowledge with the world; and her spouse's relatives view her with great suspicion
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Nature, Family. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Aquan, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Large well-done wool tapestry (300 gp).
Therlin Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair is long and unkept. Her blue eyes lackadaisically let the world flow into them.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: The child of northern immigrants she idolized her father. A gypsy cursed her at a young age, leading to her ugly appearance. She inherited the family business which she has now maintained for 13 years.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 50 gp.
Vicky Ridley, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is renowned for her bright grey dresses and hats. With bright auburn hair. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She is business-like. She takes instructions and follows them to the letter. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Vicky was born with her mother's beautiful face. In her 14th year, her parents were killed by a illithids raid, leaving Vicky alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vicky fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of her son; and doesn't want to be a crown-heir and was forced into it by her family
Ideals: Professionalism, Impeccable, Fighting. Bonds: Attractive, Enemies, Family. Occupation: Crown-heir
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!