Sapply Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan trousers with green and blue striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His red hair, when down, is lengthy. He has amber eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Opinionated. Bonds: Attractive, Nature, In love, Family. Occupation: Map Maker
Voice: Slurs words
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Undercommon, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp.
Curran Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with white lining and desert motifs, and is pretty ugly. His long auburn hair is drawn into a two foot long braid. This green eyed northerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is harsh and unforgiving.
History: A powerful wizard made him what he is. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Days after completing his studies, news broke out that his hometown was attacked by giants. Curran was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Revenge.
Flaws: Ugly, Antagonistic, Racist. Bonds: Enemies, Mentor. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Bimpnottin Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears a tan tunic with black highlights, and long tan pants that bunch up around her shoes. Sporting a brown mohawk this woman's hair draws a lot of attention. Her amber eyes are passionate and lively.
Personality: Stoic and calm, she prefers to meditate than take action. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Bimpnottin lived on a farm with her mother, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She now travels the world, in search of power and loot.
Motivation: A strong sense of loyalty to Gnomish people; and she is wracked by social anxiety
Ideals: Disciplined. Flaws: Racist, Fearful. Bonds: Poor, Adventurer, Family. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 35000 sp. Large well-done wool tapestry (500 gp). A delicate brass dragon egg (10 gp).
River Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her whole body is exceptionally muscular. Her fur is brown and curly. Her copper eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, River will drive conversation. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Her father raised her in a mountain cabin. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: She wants revenge against brigands; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Extrovert. Bonds: Immigrant, Criminal record, Nature, Enemies. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 210 gp.
Lone On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in earthy colors with a pastel and grey handkerchief worn on her left side. Her fur is cinnamon and curly. She has a dull look in her green eyes.
Personality: She dislikes all the random violence that takes place in the north. She feeds upon the attention of others.
History: Born in the north to a Locksmith, Lone learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to trick people and travel the world for free.
Motivation: To be a Knight again; and to pay off her debts
Ideals: Pacifist. Bonds: Attractive, Job, Criminal record, Debt. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 1700 sp.
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