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Advanced [show]


Mardnab Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is black, silky, and of moderate length. Her blue eyes are slightly larger than normal.

Personality: She snorts whenever she laughs or is feeling confident. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Mardnab studied abroad. After coming to the age of reason, Mardnab took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to work out more often; and she has money and likes to spend it

Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Rich. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Mardnab Silverthread, Female Gnome Warlock 1
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)17 (+3) 11 (+0)17 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Giant, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 20 gp. 2 Smokesticks.


Social Check DCs


Damaia Luck, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a green tunic with pastel highlights, and long violet pants that bunch up around her shoes. She keeps her long purple hair kept up in a rat tail. Her thin eyebrows rest above her beady silver eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. As long as the job gets done she does not care how it got done.

History: She was born a particularly ugly child, much to the horror of her parents. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She left for the east, certain she would find work there.

Motivation: She's attracted to the PC; and half-orc compassion

Ideals: Professionalism. Flaws: Ugly, Terse, Racist. Bonds: Immigrant, Has a crush. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Damaia Luck, Female Tiefling Monk 2
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Ermina Nash, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light grey in addition to tight pants. She is physically well-built. Her brown hair is long and unkept. Her eyes are violet and beady.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She uses divination through singing.

History: She comes from a rich southern family. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After months of barely getting by, Ermina managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: To protect her home; and seeks redemption

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Criminal record, Rich, Guardian. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Ermina Nash, Female Human Warlock 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 15 (+2)18 (+4)
Skills Persuasion +6, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: Brass mug with jade inlays (200 gp).


Social Check DCs


Morgran Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He very much looks the part of a Sailor. His auburn hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. Recently he has begun working with bootleggers and crooks.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Flaws: Insane. Bonds: Job, Criminal record, Military. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Morgran Dankil, Male Dwarf Monk 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 10 (+0)11 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp. 1 Hourglass.


Social Check DCs


Gerald Reed, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his hand crossbow always slung over his shoulder. His skin is fair and his fingers are delicate and long. His white hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now owns his own business.

Motivation: Further expansion of business; and expand his business

Flaws: Insane, PTSD. Bonds: Job, Criminal record, Poor. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Gerald Reed, Male Human Barbarian 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)16 (+3) 16 (+3)16 (+3)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. 1 Banded mail.


Social Check DCs

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