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Pushkrimp Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is golden and very short. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered south to less war torn lands. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Optimist, Opinionated. Flaws: PTSD. Bonds: Job. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Pushkrimp Walcott, Male Half-Orc Aristocrat 2
Medium (6'7") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp. Hematite (8 gp). Rose (80 gp). Peridot (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Amûg Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'2", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his brown hair up. His eyes are likewise amber. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: A powerful wizard made him what he is. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Attractive, Adventurer, Mentor. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Amûg Clare, Male Half-Orc Monk 2
Medium (6'2") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Dariff Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female is well dressed, but even with her fine clothing she looks run-down. She is tall, broad shouldered and powerfully built. Her auburn hair is smooth and relatively long. Her eyes are blue and she is always smoking a pipe.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. A true patriot, Dariff would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born to a pair of adventurers, Dariff grew up listening to her father's many stories. She found a children's book about a Dwarf Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Logical. Bonds: Criminal record, Military, Adventurer, Immigrant. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Dariff Helcral, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 260 gp.


Social Check DCs


Cumpen Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a tan top hat and tan clothes. She has a long white ponytail with little hanging trinkets. Her eyes are a pleasant blue.

Personality: Aggressive, abrasive, and angry, Cumpen embodies much of what other species detest in the Gnomes. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the south to a Carpenter, Cumpen learned a great deal about her mother's area of expertise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a Carpenter soon after.

Motivation: She has passion for adventuring and risk; and balancing her hectic life and new carpenter responsibilities is difficult

Flaws: Antagonistic, Forgetful. Bonds: Job, Criminal record, Adventurer. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Cumpen Gimlen, Female Gnome Expert 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)13 (+1) 8 (-1)8 (-1)
Skills Insight +1, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 80 gp. Tiger eye turquoise (13 gp). 1 Masterwork studded leather.


Social Check DCs


Quarion Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His golden hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quarion wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast plains. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Poor, Religious, Nature. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Quarion Mellerelel, Male Elf Fighter 3
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 15
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 14 (+2)11 (+0) 18 (+4)13 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5

Possessions: 1500 sp.


Social Check DCs

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