Raer Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a yellow cloak and cross-gartered white stockings. He keeps his long brown hair kept up in a rat tail. His eyes are brown and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his father.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Entrepeneur, Fighting. Flaws: Impulsive. Bonds: Rich, Family. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 2000 cp.
Alberich Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Locksmith uniform, and carries scythes. His silver hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warlock school at a young age so that he could practice his divine talents. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Gifted. Flaws: Ugly, Racist. Bonds: Job. Occupation: Locksmith
Voice: Timid voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
Kite Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. He has lavender fur. His yellow unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Kite was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Barber job and began his own company from there.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and doesn't want to be a barber and was forced into it by his family
Flaws: Disease, Antagonistic. Bonds: Job, Family. Occupation: Barber
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: Just what you see.
Kite In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man prefers to wear brown clothing when he does not wear armor. His clothes are grease stained in places. His beige fur is long and unkept. His fierce amber eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Jade (70 gp). 1 Masterwork Common Melee.
Mormo Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a crossbow on his belt. He has no hair. His silver eyes peer out from beneath his feathered black hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
