Gennal Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a large yellow jacket. His brown hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gennal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gennal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His spouse's relatives view him with great suspicion; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted. Bonds: Criminal record, Adventurer, Family. Occupation: Seamstress
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Uraim Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He loathes his own lifestyle.
Ideals: Entrepeneur. Flaws: Secretive, Addict, Depressed. Bonds: Attractive. Occupation: Server
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 390 gp.
Helja Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a brown armored body suit, with a simple pastel line shooting up and back down. She has silver hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: Always inclined to offer people food she seems plenty friendly. She always tries to repair and not replace. It was this mentality that drove her into the Ploughman business.
History: Born to a pair of adventurers, Helja grew up listening to her father's many stories. She found a children's book about a Dwarf Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Philantrophist, Persistence. Bonds: Attractive, Adventurer. Occupation: Ploughman
Voice: Spits words with contempt
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Alain Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman wears a fancy red dress. Her hair is silver, silky, and of moderate length. She has gleaming, smiling amber eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a minor phobia of water and hates getting wet.
History: She was always a brilliant, if unscrupulous mind. When money was particularly tight she was walking through alleys when she overheard a Carter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she is wracked by social anxiety
Ideals: Logical. Flaws: Disease, Fearful, Insane. Bonds: Attractive, Poor. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp.
Diesa Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her red hair is greasy and uncared for. She has brown eyes.
Personality: Prone to second guessing herself, she comes off as nervous. Animals are drawn to her, and she is able to talk to them.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Diesa has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and she is greedy
Ideals: Athletic, Gifted. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. Silver chalice with lapis lazuli gems (120 gp).
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