Stacee Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a white costume with the symbols of the four houses of cards on her torso. Her moppish silver hair is in a traditional bowl cut. Her eyes are a pleasant gray.
Personality: Always inclined to offer people food she seems plenty friendly. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in the south, but her parents moved at a very young age to the north. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She left for the south, certain she would find work there.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Shy, Greedy. Bonds: Immigrant, In love. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 700 sp.
Williamina Barclay, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her chestnut hair is lengthy and is close to two feet long. She wears large thick round spectacles.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She invites people to come help in her community garden.
History: Born to a poor family in the city she treasured whatever gifts she got. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable
Ideals: Athletic, Philantrophist. Bonds: Attractive, Criminal record, Poor. Occupation: Beggar
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp.
Cairn Grief, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Cairn embodies much of what other species detest in the Tieflings. He is obsessed with his god.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cairn was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Adventurer. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic, Racist. Bonds: Rich, Religious, Immigrant, Adventurer. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp. Banded agate (9 gp).
Duergath Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Interpreter does. He has a golden handlebar mustache and slicked back golden hair. His half smiles and green eyes are beguiling and draw you in.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.
History: Duergath was born with his mother's beautiful face. A gifted student he started as a Bounty Hunter, but he got bored and became a Interpreter. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Hedonist, Disease. Bonds: Job, Attractive. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Gnoll, Abyssal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 pp.
Quelenna Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue Stetson hat and blue clothes. She has a slight overbite and is overall scrawny. Her moppish black hair is in a traditional bowl cut. She has gleaming, smiling blue eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. Quelenna was born on a far southern forest where she grew up under the tutelage of her mother, an expert Mercenary. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is wracked by social anxiety; and doesn't want to be a mercenary and was forced into it by her family
Flaws: Shy, Fearful. Bonds: Rich, Immigrant, Family. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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