Stannor Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His hair is brown and curly. He has violet eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend
Ideals: Philantrophist. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Infernal, Undercommon, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Average lock.
Uraim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a brown cloak and cross-gartered white stockings. He is muscular with a powerful set of arms. His auburn hair is greasy and uncared for. His ears are large.
Personality: A skeptical and narcissistic man, Uraim's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.
History: Uraim hails from a village terrorized by illithids. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and someone believes him a fraud
Ideals: Impeccable, Logical, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Mason
Voice: Whispers
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 160 gp.
Marastyr Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a brown cloak and cross-gartered black stockings. Her red hair is lengthy. She wears large thick round spectacles.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Marastyr lived on a farm with her father, near the main road leading to a nearby town. She worked as a nervous Unemployed and found it very stressful. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she's attracted to the pc
Bonds: Adventurer, Rich, Family, Job, Has a crush. Occupation: Unemployed
Voice: Pirate accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 pp.
Dharg Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his flail always slung over his shoulder. He has a moderate pudge and is not very fit. His white hair is thinning but still full. His eyes, though not visible through his cowl, are hazel.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with a lost civilization.
History: He was born at the edge of vast mountains. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: To unite with his brother; and to reunite with his old friends
Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Stylist
Voice: Posh accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 350 gp.
Numba Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: A 3'6" western woman, she wears a blue coat over a tan low-cut shirt, and a small hat upon her head. Her black hair is thinning but still full. Her fierce brown eyes like to dwell on things.
Personality: A skeptical and narcissistic woman, Numba's first love is herself. Her second love is also herself. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born on a small isolated farm. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Locksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for her
Ideals: Impeccable, Professionalism, Optimist. Bonds: Nature, Criminal record. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Malachite (15 gp). Emerald (600 gp). Pink pearl (130 gp).
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