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Advanced [show]


Gerbo Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket, and he perpetually has his kukri ready. He has wavy silver hair. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gerbo lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Gnome Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Ideals: Fighting, Impeccable. Bonds: Adventurer, Family, Has a crush, Rich. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Gerbo Ningel, Male Gnome Warrior 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bulzo Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. He has no hair. His eyes are violet and beady.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid; and find a way to reverse the transformation of his brother

Flaws: Ugly. Bonds: Has a crush, Family, Rich. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Bulzo Porridgepot, Male Halfling Warlock 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Uthemar Othronus, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears just a tan suit. He has white hair. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the north. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Uthemar was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Pacifist, Athletic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Uthemar Othronus, Male Elf Aristocrat 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Carrie Holimion, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He carries a battered longsword and tarnished rapier as well. He sports a flattop hair cut. His eyes, though not visible through his cowl, are blue.

Personality: He dislikes all the random violence that takes place in the east. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a dire rats raid, leaving Carrie alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has money and likes to spend it; and he's attracted to the pc

Ideals: Fighting, Pacifist. Bonds: Enemies, Religious, Has a crush, Rich. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Carrie Holimion, Male Elf Fighter 2
Medium (4'10") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Cloud In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She keeps her orange fur in a flapper bob. Her copper unseeing eyes seem to look past you.

Personality: Stoic and calm, she prefers to meditate than take action. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in the south. Because her father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of goblins; and many goblins want her driven away

Ideals: Disciplined, Joker. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Cloud In Woods, Female Tabaxi Adept 1
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 sp. Coral (120 gp).


Social Check DCs

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