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Advanced [show]


Caramip Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She is very pretty but has cold, dead eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She believes the world needs to unite to get rid of brigands once and for all.

History: The child of a Crown-heir, who enjoyed hunting, Caramip was taken on many hunting expeditions. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Revenge.

Flaws: Antagonistic, PTSD. Bonds: Attractive, Enemies, Nature. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Caramip Maekkelferce, Female Gnome Aristocrat 1
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 13 (+1)8 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Amber (120 gp).


Social Check DCs


Alice Blumenthal, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'9". She is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. Her blonde hair is styled in orderly dreadlocks. She has a dull look in her brown eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miller arts, while her father instructed her in etiquette, music and courtly manner. After coming to the age of reason, Alice took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She left for the west, certain she would find work there.

Motivation: She wants revenge against dire rats; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Immigrant, Enemies. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Alice Blumenthal, Female Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)15 (+2) 10 (+0)10 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 500 sp.


Social Check DCs


Seere Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. She is physically well-built. She wears a top hat to hide her balding. Her fierce silver eyes like to dwell on things.

Personality: She has a massive crush on the younger sibling of the Stableman who has hired her part-time. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stableman arts, while her father instructed her in etiquette, music and courtly manner. Like her mother and her sister before her, after school she went straight into learning to become a Stableman. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To end her boredom; and to find somewhere to settle down

Flaws: Mundane. Bonds: Rich, Has a crush, Attractive, Job, In love. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Seere Judgment, Female Tiefling Aristocrat 2
Medium (4'10") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)18 (+4) 12 (+1)16 (+3)
Skills Arcana +6, Deception +5
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Celestial, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 370 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pyra Caution, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a black tunic with blue highlights, and long white pants that bunch up around her shoes. She wears a feathered hat to cover her moderate length white hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her white eyes.

Personality: Eccentric and domineering, Pyra will drive conversation. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born several months after her mother was called into army service. Her mother was very strict, and drilled into her lessons on being the perfect lady. She now owns her own business.

Motivation: She wants nothing more than to rejoin the army; and to reunite with her old friends

Ideals: Extrovert, Impeccable. Bonds: Attractive, Military, Job, Adventurer. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Pyra Caution, Female Tiefling Warrior 3
Medium (6'3") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2800 sp.


Social Check DCs


Elaim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no hair. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: When he was but 5 years old his parents immigrated from the north. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father.

Flaws: Ugly, Shy. Bonds: Adventurer, Family, Immigrant. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Elaim Bloodkith, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Athletics +5, History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2

Possessions: 600 sp.


Social Check DCs

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